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General background and info
First off, new power explination:
Devouring - When a creature with devouring does fatal Combat Damage to another creature it gains the power and toughness of that creature.. in effect 'devouring' it. fatal combat damage is lethal damage that results in the creature leaving play.

Well now for a little vague history and odd tidbits.
This started in jan/feb of 93 just after Antiquities came out, me and my friend Rich sat down one evening grubling about the expansion or something, then one of us picked up a Calvin and Hobbes book lying around and started "see how easy this would be" and we started rattling off card ideas all night long. That night was the end of it for a while, I left magic for the first time shortly after that.
Fast forward to that summer and Ice Ages comes out, pulling me briefly back into magic, but more to the point back to the "we can do this" concept, again Rich and I were up late and we recalled our earlier idea, at that point we sat down and wrote out all of our ideas and over the next week assigned/re-assigned colors rarity ect ect. The results of this were kept in a word file and that was that.
1 year later I found myself at a friends workstation with access to a nice scanner and an old version of photoshop, I also had limited printing capabilities and the first 3 calvin and hobbes cards where born and given to a friend, then the project was dropped.
Fast forward to 2001. I found the print out of the word doc in a move and started in again on the project, updating a couple cards and doing a little more balancing, but then quickly loosing interest.
Now comes 2005, with access to a scanner that can scan 1200 dpi, and cards and interest in magic once again I sat down and finished rounding out all the cards, made the templates and checked out/borrowed virtually every Calvin and Hoobes book ever made and started in on the project. I am not sure how long it took, but hey I had time on my hands.

Next we come to Balance of cards/colors rares vs commons ect:
All of the cards were made with playing in "real" games a goal, this was long before unglued came out and when we made them we thought 'what real magic card does this make us think of' as opposed to 'what silly thing in magic could we have this do'.

all 5 colours have 5 cards of level Rare, all have 3 level 3 Rares.
all 5 have 9 uncommons, some are 5/4 some are 4/5 though.
all 5 have 8 commons.
the multi-color cards I tried to keep even but I did not work at that aspect.

The full ratio measured Rare1 :: Rare2 :: Rare3 :: Uncom1 :: Uncom2 :: Common is as follows: 1 :: 3 :: 5 :: 13 :: 17 :: 30
Boosters are 1 Rare, 5 Uncommon and 9 Commons.
The ratios work out so the in 135 booster packs everything works out perfectly (1 of each Rare 1).

Some later changes, Auras instead of enchantments, everything should match over pretty easily. I probably could have made some of the artifacts, jet pack in particular, Equipment and might make some change like that in the near future, but I have little play experience with equipment and dont know the balance behind it.

I hope people enjoy playing with the cards as much as I enjoyed making them. I have refrained from making single cards for anyone since the 3 in 1995, the idea behind the levels of rarity and ratios was to make this as 'real' of an expansion as possible to increase the comfort people might have in playing with it and decrease the idea of "well then just make anything and print 4 of em".