Munchopoly. Beginning of your turn roll dice (like monopoly in doubles=extra turn and 3 doubles in jail) Luxury Tax - discard one item Income Tax - discard $2000 worth of items or 1/2 your items whichever is less. Chance -> flip the top 3 dungeon cards, must fight the highest level monster. if there is none. turn is over (no looting) Community chest -> take top treasure card. possibly to play with cards double amounts give/taken away rounded up. every 200 gained = 1 card of choice (dungeon or treasure) Pass Go - draw 2 dungeon+2treasure cards. Land on go -> draw 4 dungeon an 4 treasure cards. Hand size - normal 8, Dwarf 10 If property is unowned or owned by you, treat it like a normal dungeon encounter. If you do not flee, or defeat the monster, or there is none you make "Purchase" Properties -> purchased by "spending" cards from in play. All prices doubled rounded up to the nearest 100. Owned Properties Scenerio: If the property is owned the owner may place one card from their hand as your "encounter", for each house they have on the property. Attacker may pay the owner the Fee (x2 rouned up) to avoid the encounter as well. If the attacker wins, they may take cards from the owners hand instead of the treasure pile if they wish. Also one house is lost. If there are no houses, the attacker my buyout the owner at cost. If the Owner wins (attacker does not defeat or flee succesfully), they replace each card they placed down with a dungeon card + 1 treasure or dungeon card. Purchasing Houses: only on your turn - cost is 2 time monopoly price (so 100, 200, 300, 400) You can only purchase the number of houses equal to the number of that type of property, if you own a "monopoly" you may purchase up to a hotel. Houses/hotels follow rules of monopoly for purchasing of the 3rd, 4th and hotel. If you own hotels on all items in a monopoly that monopoly's bonus is doubled. Monopoly bonuses: Med+Baltic - +1 on all die rolls. Oriental+Vermont+conn. - +2 on any encounter you fight on your own properties. Stcharles group - +1 on all encounters Ny group +1 on all encounters for each monster in the encounter Ill group - All purchases for houses/hotels/properties is half (rounded up) Marvin group - You are uneffected by curses Pacific Group - All monsters fought on any property you own gain +4, you get 1 additional treasure for each monster defeated. Boardwalk - each encounter on these two properties, the owner looks athe top 4 dungeon card, places one in their hand and selects another one as the card turned over. the rest of the cards are discarded. +2 to all encounters. Gain double cards drawn for any encounter on these properties. Railroads - each railroad gives the bonus of one of the classes Reading - cleric B&O - warrior Penn - wizard Short - theif If you own multiple railroads when you land on your railroad, if someone is on another one of your railroads you may exchange board positions. -may flee to reading railroad for free if all 4 are owned Utilities - owner rolls d6 for each owned utility and added to owners choice of creature/person. Jail - same as monopoly jail, costs 100 to get out. For every monopoly that exists all monsters gain +1 out of increased crowding. If you loose a monopoly, you also loose 1 level. Trading monopoly cards in is allowed during your turn only, properties can be traded for any cards in play or as rewards for alliances. All houses/hotels on property removed if they are part of the trade, regardless of the outcome of the fight.